Unit catalogue
Dominus
Knight Castellan
DominusKnight Valiant
DominusQuestoris
Knight Crusader
QuestorisKnight Paladin
QuestorisKnight Warden
QuestorisKnight Errant
QuestorisKnight Gallant
QuestorisKnight Preceptor
QuestorisKnight Defender
QuestorisKnight Destrier
QuestorisCanis Rex
QuestorisArmiger
Armiger Helverin
ArmigerArmiger Warglaive
ArmigerArmy list (0 units)
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Saved armies
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Army rating
Weaknesses
- · Limited anti-armour capability
- · Vulnerable to infantry swarms
- · No dedicated anti-air — flyers will be a problem
- · Weak in melee — avoid tarpit engagements
- · Low total wounds — every casualty is critical
- · Low Objective Control
Suggestions
- · Add a Knight Errant or Armiger Warglaives for melta firepower
- · A Knight Warden, Crusader, or Castellan adds mass anti-infantry shots
- · A Knight Gallant or Armiger Warglaive lance brings melee threat
- · Add Armigers or a Knight Destrier for cheap OC
Detachment · Valourstrike Lance
Each time an Imperial Knights unit from your army Advances, until the end of the turn, ranged weapons equipped by Imperial Knights models from your army have the [ASSAULT] ability. In addition, Imperial Knights units from your army can re-roll Advance rolls.
Enhancements (4)
**Imperial Knights** model only. Improve the Attacks characteristic of melee weapons equipped by the bearer by 2, and each time the bearer makes a melee attack, add 1 to the Hit roll.
Melee weapons equipped by the bearer have the **[DEVASTATING WOUNDS]** ability.
**Imperial Knights** model only. At the start of your Charge phase, select one other **Imperial Knights** model from your army that is within 12" of and visible to the bearer. Until the end of the phase, you can re-roll Charge rolls made for that selected model.
**Imperial Knights** model only. The bearer has a 5+ invulnerable save.
Stratagems (6)
Select one Imperial Knights model from your army that has not been selected to move this phase. Until the end of the phase, add 2 to its Move characteristic and re-roll its Advance roll.
Select one Imperial Knights unit from your army. Until the end of the phase, melee weapons equipped by models in that unit have the [LANCE] ability.
Select one Imperial Knights unit from your army that just made a Charge move. Each enemy unit within Engagement Range of that unit suffers D3 mortal wounds.
When an Imperial Knights model from your army is selected as the target of an attack, until the end of the phase that model has a 4+ invulnerable save.
Imperial Knights units from your army auto-pass Battle-shock tests this round and add 1 to their OC characteristic until the end of the round.
Select one Armiger unit from your army. Until the end of the phase, models in that unit have the [LETHAL HITS] ability on ranged weapons.